Game-Play Modules:
1) Puzzle Play In this module, children solve a series of mathematics puzzles. The puzzles challenge and build children's
skills in addition, subtraction, multiplication and division.
Note:
- children grasp concepts
faster when they can relate,
and see how the math is
applied in everyday life. We
used concepts such as gears,
magnets, mixing paint,
filling containers etc as
topics for the puzzles.
- Adaptive technology
ensures that children are
working at their own pace
and challenged |
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 Puzzle Play Menu
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The puzzles also test and build children's knowledge of:
- place value
- fluid measurements
- sequencing
- ratios
- fractions
- shape, transformations and space
- patterns and relations
- data analysis and probability
 The Maze - Puzzle Play |
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 Mixing Paint - Puzzle Play |
 Magnets - Puzzle Play |
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 GGearing Down - Puzzle Play |
When children solve puzzles correctly, they are congratulated by Abacus, their
PDA-like guide. If children have trouble solving puzzles, Abacus offers helpful
hints.
The puzzles' difficulty level automatically adjusts to children's mathematical
ability. Then the program gradually increases the difficulty level. This feature
ensures success, yet motivates children to improve their mathematical skills.
Teachers can also adjust the puzzle Difficulty Level for a whole class or
for individual children.
Along the way, children receive Participation, Speed and Expert awards for
solving puzzles.
2) Arcade Play In this module, children engage in an environmental arcade game interspersed
with the mathematics puzzles from Puzzle Play.
Note:
- at home, children are spending hours playing
computer and video games, for that reason we
incorporated an environmental arcade in the
program where children must solve math
puzzles in order to advance through the levels
of game play.
- Works out to be a puzzle every 2 -3 mins!.
- Children are developing their problem solving
skills while having fun.
- At one our beta school 38 families purchased
copies for home use because their children felt
they did not get enough "play" time at school |
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 Kids can play arcade game
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Bio Lab
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Cave
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Children take on the role of a child named Kim. On the way home from school,
Kim falls into a mysterious underground laboratory. With help from the sometimes-forgetful
Abacus, Kim must find a way out of the lab.
Along the way, Kim must pass through a series of locked security doors. To
open a door, children must solve a math puzzle.
Strange forces are on the loose in the lab. Kim must navigate safely past
hostile blobs, flying critters, blasts of steam and many other obstacles.
3) Flash Cards The Flash Cards module aims to help children increase their speed and accuracy in basic
math problems.
This module focuses on developing automatic recall and fluency of basic math facts.
- Recall addition and subraction facts to 19
- Recall multiplication facts to 12 X 12
- Recall division facts to 144/12
Note:
- this module was not designed to "teach"
the basic concepts, but instead provide a
tool for students to develop automatic
recall and reinforce what they have
already been taught. Computers are great
for skills that simply require drill and
practice like basic math facts and
keyboarding. They never get frustrated
and always provide encouragement and
positive reinforcement. Knowing your
basic math facts, provides children with
more time to spend on problem solving |
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 Flash Cards Menu
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Flashcard
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Flashcard > Results
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Children race against time to solve a series of addition, subtraction, multiplication
or division problems.
Children can choose from 4 time limits and 2 difficulty levels. In the school versions,each time a student completes a series of flashcards,
their score is recorded into the database for assessment. Students gain the foundation necessary for success in higher level problem
solving.
Administration Utility
Note:
-assessment and accountability are
important forms of measurement that
parents and educators look for.
Abacus Project record keeping
module was based on our award
winning program All the Right Type
that has been used in over 40,000
schools for over 2 decades. |
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 Teacher's Admin
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For assessment, a powerful record-keeping module allows teachers to track class
and student results in the puzzles and in Flash Cards.
Because school computer-lab time is limited, School Editions of The Abacus
Project provide teachers with options to restrict Arcade Play and to create
customized Assignments. School versions include a teacher's guide with ideas on how the program can be used in the classroom as well as
an arcade solution key.
The Abacus Project was designed for children ages 7 to 9; However, people
of all ages will find it engaging and challenging.
Detailed Student Report
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Flashcard > Report
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Student Report > Puzzle > Graph View
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Student REport > Flashcards > Graph View
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