On your way home from school, you tumble into a mysterious underground laboratory.
To escape the lab, you must solve a series of challenging math puzzles. Hostile blobs, flying critters, blasts of steam and many other obstacles stand in your way.
And your sole companion, a nervous PDA named Abacus, has a bad case of memory loss.
That's the premise of The Abacus Project, a compelling new adventure program designed to develop children's math, logic and problem-solving skills. Children can spend more time on higher-level thinking than on basic computation.
Everyone will enjoy this engaging, entertaining game that helps children build a strong basic math foundation.
The program is made up of three game-play modules, a powerful administration utility and meets NCTM Standards.
**school versions include student & class record keeping for assessment !
*The learning outcomes match the grades 2 to 4 curriculum. However, this program is an excellent resource for enrichment, remediation and students at risk.
*In the puzzles, Difficulty Levels 1 to 3 are suitable for younger children, while Difficulty Levels 5 and 6 can challenge an experienced math teacher.
Game-Play Modules:
1) Puzzle PlayIn this module, children solve a series of mathematics puzzles. The puzzles challenge and build children's skills in addition, subtraction, multiplication and division.
- Adaptive technology ensures that children are working at their own pace and challenged
The puzzles also test and build children's knowledge of:
When children solve puzzles correctly, they are congratulated by Abacus, their PDA-like guide. If children have trouble solving puzzles, Abacus offers helpful hints.
The puzzles' difficulty level automatically adjusts to children's mathematical ability. Then the program gradually increases the difficulty level. This feature ensures success, yet motivates children to improve their mathematical skills.
Teachers can also adjust the puzzle Difficulty Level for a whole class or for individual children.
Along the way, children receive Participation, Speed and Expert awards for solving puzzles.
2) Arcade PlayIn this module, children engage in an environmental arcade game interspersed with the mathematics puzzles from Puzzle Play.
- Works out to be a puzzle every 2 -3 mins!. - Children are developing their problem solving skills while having fun.
- At one our beta school 38 families purchased copies for home use because their children felt they did not get enough "play" time at school
Children take on the role of a child named Kim. On the way home from school, Kim falls into a mysterious underground laboratory. With help from the sometimes-forgetful Abacus, Kim must find a way out of the lab.
Along the way, Kim must pass through a series of locked security doors. To open a door, children must solve a math puzzle.
Strange forces are on the loose in the lab. Kim must navigate safely past hostile blobs, flying critters, blasts of steam and many other obstacles.
3) Flash CardsThe Flash Cards module aims to help children increase their speed and accuracy in basic math problems. This module focuses on developing automatic recall and fluency of basic math facts.
Children race against time to solve a series of addition, subtraction, multiplication or division problems.
Children can choose from 4 time limits and 2 difficulty levels. In the school versions,each time a student completes a series of flashcards, their score is recorded into the database for assessment. Students gain the foundation necessary for success in higher level problem solving.
Administration Utility
Because school computer-lab time is limited, School Editions of The Abacus Project provide teachers with options to restrict Arcade Play and to create customized Assignments. School versions include a teacher's guide with ideas on how the program can be used in the classroom as well as an arcade solution key.
The Abacus Project was designed for children ages 7 to 9; However, people of all ages will find it engaging and challenging.
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